
Computer-Aided Product Design Collection
This course introduced me to 3D modeling and digital rendering using Rhino and KeyShot. As a first-time Rhino user, I explored the fundamentals of CAD through multiple product types—learning everything from building forms and materials to lighting and environmental rendering. Though Rhino was a challenge at first, I found joy in refining shapes, experimenting with camera angles, and giving my models personality through lighting and texture.
Class: SDES 205 – Computer-Aided Product Design (Winter 2024)
Tools Used: Rhino, KeyShot
Focus: 3D Modeling, Rendering, Product Visualization
Pull Toy: A nostalgic design combining wood textures with whimsical button wheels.
Elgato Booth Design: A trade show display concept designed for Elgato. I focused on product placement, branding integration, and creating an immersive user space.
Purple Penguin Toy: A playful character piece exploring basic sculpting, material reflection, and toy-like proportions.
Nintendo Switch (Final Project): A refined model and render focused on accuracy and detail. I chose this project to challenge myself and model something highly recognizable and technical.
View more → [Nintendo Switch]