Computer-Aided Product Design Collection

This course introduced me to 3D modeling and digital rendering using Rhino and KeyShot. As a first-time Rhino user, I explored the fundamentals of CAD through multiple product types—learning everything from building forms and materials to lighting and environmental rendering. Though Rhino was a challenge at first, I found joy in refining shapes, experimenting with camera angles, and giving my models personality through lighting and texture.

Class: SDES 205 – Computer-Aided Product Design (Winter 2024)

Tools Used: Rhino, KeyShot

Focus: 3D Modeling, Rendering, Product Visualization

Pull Toy: A nostalgic design combining wood textures with whimsical button wheels.

Elgato Booth Design: A trade show display concept designed for Elgato. I focused on product placement, branding integration, and creating an immersive user space.

Purple Penguin Toy: A playful character piece exploring basic sculpting, material reflection, and toy-like proportions.

Nintendo Switch (Final Project): A refined model and render focused on accuracy and detail. I chose this project to challenge myself and model something highly recognizable and technical.

View more → [Nintendo Switch]

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Cupids Chronicle: The Ideal Experience of Dating

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Nintendo Switch – Product Visualization Study